THE PLAYBOOK · ZZBSDZ
Your guide to Forty Thieves Solitaire
Make Forty Thieves Solitaire your next activity in the game library. Build eight suit foundations from ace to king. Look at what changes after your first action. Make your first input carefully and watch the result. Use the example below to understand a decision.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
One thing to notice as you play
Before your first action, say what you are trying to achieve. Then compare the result with the goal. Refer to the controls when needed.
The challenge in front of you
Build eight suit foundations from ace to king. The feedback beside the game helps you follow the round. Try to explain the aim in your own words.
Making your moves
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Use foundations where available; full Spider or Scorpion runs clear automatically.
- Undo reverses a choice. New deal shuffles again.
How your actions work
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Keep the playing area visible while using these controls. Return to the rules if the result is unexpected.
Try this example
A club 5 can move onto a club 6, but a whole run cannot move together. Compare this with the rule that governs the move. Keep the game’s format in mind.
Where a round can go wrong
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take a moment to reassess the position before continuing. Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board.
Clarifying the way this game works
For my first round, what is the goal of Forty Thieves Solitaire?
Here is the relevant explanation: Build eight suit foundations from ace to king.
While reading the Guide, how do I control Forty Thieves Solitaire?
Keep this in mind: Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown.
For my first round, what example helps explain Forty Thieves Solitaire?
Keep this in mind: A club 5 can move onto a club 6, but a whole run cannot move together.
Before I begin, what should I watch out for in Forty Thieves Solitaire?
For clarity: Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy.
For a quick reminder, what format does Forty Thieves Solitaire offer?
For clarity: Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
For my first round, which play mode does Forty Thieves Solitaire use?
The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.