THE PLAYBOOK · ZZBSDZ
Learn your way around Visual Memory
Start Visual Memory by looking at the playing area and its controls. Select every square that was shown. Selecting an unshown square ends the session. Use the example below to understand a decision. Compare the starting position with the example in the Guide. Keep the game area visible while you use its controls.
Bring this focus to a round
When a decision goes wrong, compare it with the common mistake described below. Start again only when you intend to leave the current round. Notice the feedback after each input.
The challenge in front of you
Select every square that was shown. Selecting an unshown square ends the session. Use the instructions to see which actions move you towards it. Follow this game’s rules rather than another version’s.
How a round unfolds
- Start a round and watch the highlighted cells.
- Wait until the board hides the pattern.
- Select the positions you remember; order does not matter.
- Complete the pattern to advance.
The controls to know
Use the on-screen controls with a mouse or touch. Keep the playing area visible while using these controls. Read the example below alongside these instructions.
A useful example
If the four corner squares were shown, select those four corners in any order. Your next round may have a different position, so inspect it before acting. Keep the game’s format in mind.
A mistake to avoid
Unlike Sequence Memory, this game does not require the original order. Take a moment to reassess the position before continuing. Read one step at a time and try it on the playing area. Match the instruction to the control you use.
Answers about the rules and controls
While learning, what is the goal of Visual Memory?
For clarity: Select every square that was shown. Selecting an unshown square ends the session.
While reading the Guide, how do I control Visual Memory?
Use the on-screen controls with a mouse or touch.
While learning, what example helps explain Visual Memory?
Here is the relevant explanation: If the four corner squares were shown, select those four corners in any order.
Before I begin, what should I watch out for in Visual Memory?
Here is the relevant explanation: Unlike Sequence Memory, this game does not require the original order.
What format does Visual Memory offer?
For clarity: Play using the solo mode shown on this page. Read the controls before starting a new round.
For this browser game, which play mode does Visual Memory use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.